Tag: Geoff Keighley

Legendary Game Creator Hideo Kojima Explains How Fans Inspired His New Podcast, ‘Brain Structure’

Hideo Kojima is nothing if not a genius. Responsible for the iconic Metal Gear franchise, the Japanese game creator has a number of critical and commercial hits to his name, including 2019’s DEATH STRANDING. But at Gamescom in August, Kojima announced a different sort of project: a Spotify Original podcast. Premiering today, Hideo Kojima Presents Brain Structure offers listeners unique insight into how Hideo finds inspiration for his projects and how the creative process works at large. 

Fans can tune in for talk show–style discussions on a wide range of his favorite topics, including games, movies, books, art, philosophy, and the social landscape. Kojima has invited special guests across business, technology, and entertainment to discuss compelling themes centered around creativity, and each episode of Brain Structure will also feature a special segment on the latest gaming news from prominent games journalist Geoff Keighley

For the Record had the opportunity to catch up with Kojima and discuss what fans can expect from the podcast, what makes his approach to video games unique, and how his many different interests have inspired his work as a game creator.

Brain Structure is an interesting name for a podcast. Can you tell us a little about the meaning behind the name and what fans can expect from the show?

In the past, creators were not supposed to talk much about their personal lives so that their works alone could be appreciated and understood. However, in the current age of social media, we can speak directly to our fans all around the world. I believe that we should use this technology and opportunity.

I am often asked by the media and the fans, “What the hell is going on in your head?” So, I wanted to share a little insight on a creator’s typical brain structure, thought processes, and electrical currents of the synapses. 

In this program, I would like to share not only the process, ideas, methods, and techniques of creation, but also the various “stimulations” I’ve encountered that have led me here. By “stimulation” I mean something that is born from meeting people, movies, books, music, art, and other things in our daily lives. These “stimulations” may be a bit different from what other people have encountered, or they may be something that you are unaware of.

What made you want to create this podcast? 

Way back in 2005, I did my own podcast, Hidechan! Radio, for a long time. I grew up in the generation of radio and after I became a creator, I wanted to give something back to the medium that was there for me when I was a lonely kid. As technology evolved, audio became video, and we created “HideoTube” after starting my independent studio. 

However, we became busy with production and eventually stopped streaming. Then the pandemic happened, and I remembered the importance of connection with other people.

After that, we started up an experimental radio program for one season. The response from Japan was great, but we also received a lot of comments from overseas fans on social media saying, “I can’t listen to it in my country!” and “I can’t understand it in Japanese!” I couldn’t just ignore these voices! So, I decided to make a podcast show with English dubbing to stream worldwide. Spotify agreed to this reckless endeavor. I’m not sure if this way of communication with the fans across the world will work, but I’m really excited about this new challenge. 

People have so many different ways to problem solve and think creatively. What would you say is the most unique part of your creative process?

Planning, ideas, world settings, character settings, plot, story, scripts, gimmicks, game design, events, directions, sound design—and so on and so forth—all of which I create simultaneously as I work my way to the finish line. I suppose that is what makes me different from the others. 

And every day, I continue brushing up the details until the last minute, when we submit the master. I think this is one of our unique ways of working on our projects, and it’s the strength of “A HIDEO KOJIMA GAME.” 

Whether you’re creating a movie or creating a game, it involves having a massive team on a project, so the work is usually split up. Also, once the process starts, you can’t turn back, almost like a river flowing downstream. In my case, since I stop and check every day, it is possible to go back and correct things without wasting time. Even if a character has already been completely set up, designed, and modeled, I can easily modify and add in newly adjusted settings or designs and even change the role of the character in order to tweak some dialogue in a certain scene to make it more effective. This method may be similar to how Pixar operates, revising scene by scene until the very end. 

What type of things will Geoff Keighley, the driving force behind The Game Awards and Summer Game Fest, talk about as a regular contributor on Brain Structure

Geoff is based on the West Coast in the U.S., but he travels all over the world and has a global presence. He has deep connections not only in the game industry, but in the movie and music industry, too. He is deeply involved with people not only on the business side of things, but also with the creators themselves. So, he will be reporting on the latest and most up-to-date news, including ongoing trends, movements, issues, and opinions that are happening in the industry right now. His report will be very valuable to the show.  

It’s become clear over the years that your love of movies has greatly influenced the way you make video games and helped you develop a unique approach. When did you first realize that the creative elements of filmmaking could be applied to video games?

First, I may need to clear up some misunderstandings. My creative process is not only influenced by films, but also by books, music, art, education, and every experience in my life that I have absorbed and digested. 

I started creating games in 1986. At the time, game consoles had extremely limited capabilities. There were pixel and color limitations and also no music or voices, just beeps for sounds. Animation was also very simple. Characters had no faces, expressions, voices, personalities, or even backstories. However, even in this situation, screen layout and storytelling were possible to some extent. So, in a way, it was possible to use directional techniques that I had learned from movies and novels. This is because storytelling is a primitive human activity.

After that, technology evolved, and the number of colors that could be displayed increased, the resolution became higher, and the medium became CDs, so sound, music, and video (still compressed images at the time) could be played. This was before real-time 3D. It was around this time that film and stage techniques, including sound effects, could be used effectively. 

Next came 3D polygons and the ability to make use of the camerawork. This was revolutionary. Then, more improvements to the graphics and frame rates brought to life the subtle movements and performances of actors, and the important concept of lighting, which is critical in movies, was carried over to games.

To be honest, back in 1986, I had no idea that games would evolve so rapidly, but I believed that games would one day be a comprehensive art form that would surpass movies. Art is something that transcends time and place to convey something to people. It has existed with us human beings since the time when murals were painted on the walls of a cave. Creation is a reflection of the progress of mankind itself; it is a reflection of the experiences in our lives. It is with this conviction and belief that I jumped into the game industry and continue to create today.

Ready to dive into the mind of a creative mastermind? Press play below and start streaming the first episode of Hideo Kojima Presents Brain Structure

‘Hideo Kojima presents Brain Structure’ Will Unravel the Genius Mind of the Video Game Creator

Hideo Kojima

The best games immerse players in intricate worlds, leaving fans to marvel at the mind that created such carefully detailed settings, characters, and stories. Japanese game creator and head of Kojima Productions Hideo Kojima is one such mind. He’s been recognized as a leader of cinematic visual expression and storytelling in video games since pioneering the stealth game genre with Metal Gear, and more recently, he gained worldwide popularity for DEATH STRANDING. Beginning September 8, he’s bringing the creativity behind those games to Spotify in his new podcast, Hideo Kojima Presents Brain Structure.

The Spotify Original podcast, which will be released in both Japanese and English, unravels the genius behind Kojima’s ideas and creative thinking. Fans can tune in for talk show–style discussions on a wide range of his favorite topics, including games, movies, books, art, philosophy, and the social landscape. The guests who will periodically join Kojima to discuss compelling themes will include both local and global leaders as well as top creators from a variety of backgrounds such as business, technology, and entertainment.  

“I wanted to share my thoughts with a global audience and felt that Spotify would be the best home to reach all my fans and friends around the world,” said Kojima. “It’s an ambitious approach to release every episode in both Japanese and English at the same time, but I look forward to having a good time getting and sharing creative inspiration with listeners from all over the world.”  

 

The show will also regularly welcome Geoff Keighley, a prominent Canadian gaming journalist and TV host, as he explains the latest updates on gaming and technology in a special segment. Fans of the music of DEATH STRANDING can also look forward to an opening theme song for Hideo Kojima presents Brain Structure created by ‎Japanese music creator Michiharu Shimoda, aka SILENT POETS.

“At Spotify, we’ve been focused on working with the best creators to bring to life podcast content that is exciting, offers a new dimension to entertainment, and brings fans closer to what they love,” said Chieko Nishi, Spotify’s Head of Studios in Japan. “Hideo Kojima’s podcasts will allow a broader set of listeners to enjoy his thoughts, whilst at the same time supporting his own desire to reach beyond the boundaries.”

The first episode of Hideo Kojima presents Brain Structure will launch September 8, with new episodes releasing weekly in both Japanese and English Thursdays at 9.00 p.m. JST.  

Listen to the trailer for Hideo Kojima Presents Brain Structure and stay tuned for the premiere on September 8, only on Spotify. 

The Game Awards’ Geoff Keighley Gives His Predictions for Tonight’s Awards and His Hopes for Future Audio Innovation

Audio is playing a bigger role than ever when it comes to video games—from introducing catchy anthems to influencing listening habits long after gamers log off. Music and video game enthusiasts alike will be able to see this firsthand tonight at The Game Awards as we reveal what gamers listened to most this year on Spotify. 

The festivities are a culmination of a year of video game–inspired listening. Gamers around the world have been able to enjoy Spotify-curated playlists for every gaming moment, with playlists like Top Gaming Tracks, Hip Hop Controller, and Soundscapes for Gaming, all gathered in the dedicated Gaming Hub. And earlier this year, we also joined forces with the Esports Summit, one of the biggest gaming events in the Middle East and North Africa (MENA), as the official audio partner. Spotify’s music experts collaborated with gaming professionals to curate the summit’s official playlist.

Leading up to tonight’s ceremony, Game Awards Creator, Executive Producer, and Host Geoff Keighley launched an insightful podcast called Inside the Game Awards, available exclusively on Spotify. On the show, he welcomed guests including Tina Amini, Editor in Chief of IGN Entertainment, Jeff Gerstmann, founder of the website Giant Bomb, and Keza MacDonald, Video Games Editor at the Guardian, to give an inside look at the nominees, the world premieres, and the music. 

For an insider’s perspective on the awards, For the Record asked Geoff about his predictions, the role of music in the video game experience, and more.

What are you most looking forward to at The Game Awards?

We’re really excited to be back in person with a live event. I’m also looking forward to showing fans some of our world premieres, which are a real look at the next generation of gaming.

What prompted you to launch the podcast? What do you hope fans get out of the experience?

As a show producer, you always struggle with how to give fans context to the nominees and the show. You see all these amazing games on-screen but why is Resident Evil Village up for Game of the Year? Given the pace of our show, you never really get to explain that to the home viewers. The podcast is a great companion to the show to give listeners more insight into why certain games were nominated and how we build the show. 

In another big year for gaming, what’s been your 2021 gaming highlight?

That may be coming up at The Game Awards. We’re doing something really cool with Epic Games and Unreal Engine 5 around The Matrix. It’s called “The Matrix Awakens: An Unreal Engine 5 Experience.” It’s something you’ll see at the show but actually get to experience alongside the show on PS5 and Xbox Series X and S.

Viewership of the awards grew by 84% last year! Why do you think the ceremony resonates with gamers?

We’re grateful for the viewership. It reflects the growth of gaming overall, and the global community. I think that’s why people tune in: They feel a part of something bigger than themselves and want to join in celebrating games as the most powerful form of entertainment. I really try to produce a show that is celebratory, looking back at the year that was and looking forward to what’s next.

The Game Awards orchestra is a big draw for viewers. What musical moments can viewers expect this year?

Sting will be performing his incredible song from Arcane, “What Could Have Been”—and he’s doing it with our Game Awards orchestra! We will also have a very special performance from Imagine Dragons, along with some very special guests from the video game world. And, of course, orchestral music will be a big part of the show. Lorne Balfe is back as our musical director and we will be playing LOTS of video game music.

Spotify is sharing what gamers streamed the most this year. How does music impact the gaming experience?

Music is such a key part of gaming. It always has been, and we see it with our show. Fans love the live orchestra. I think we all have memories of a key scene or moment in a game that was elevated by music. For me, that moment was “Far Away” from José Gonzáles in Red Dead Redemption. It was the perfect song at the perfect moment. In many ways, I wish more artists would write original songs and music for games.

Do you have a favorite gaming track or song?

I’m very partial to the theme song from The Secret of Monkey Island. That and the theme song for the adventure game Gabriel Knight! Those are two of my favorites I often listen to on Spotify just for fun.

Why do you think audio is playing a bigger role in gaming and esports? Do you predict this trend will continue?

Absolutely, audio is a vital part of the gaming experience—I think we all dream of live audio experiences, like when your radio station in-game is actually updated live in real time with Spotify playlists. That’s my dream: To have a live-service audio experience in a game that constantly evolves.

Don’t miss tonight’s Game Awards with Geoff at 4:30 pm PT / 7:30 pm ET / 12:30 am GMT. Until then, check out Geoff’s Wrapped playlist.

Get Your Headsets Ready Because Spotify Is Teaming Up With The Game Awards

In 2020, more than 83 million gamers and gaming enthusiasts tuned into the livestream of The Game Awards. Last year’s record-breaking viewership of this popular event is poised to continue in 2021, and Spotify is here to help.

To celebrate music’s role in gaming, we’ve teamed up with The Game Awards to be the official and exclusive audio streaming partner for this year’s ceremony, to be held Thursday, December 9 in Los Angeles. During the live show, Spotify will reveal what gamers have listened to most this year.  

In addition, Spotify is inviting fans to check out exclusive playlists and a special four-episode podcast called Inside the Game Awards, hosted by The Game Awards’ Creator, Executive Producer, and Host Geoff Keighley. The show’s first episode premieres today, November 22, with new episodes dropping weekly, and the entire series will be available on Spotify. 

“We’re happy to welcome Spotify as our exclusive audio streaming partner for The Game Awards as we celebrate video games and the incredible people behind them,” said Geoff. “We’ve always strived to bring the community together and working with Spotify will help us reach audiences around the world.”

Each episode will feature special guests from across the video game community, including Tina Amini, Editor-in-Chief of IGN Entertainment, Jeff Gerstmann, Founder of the website Giant Bomb, and Keza MacDonald, Video Games Editor at the Guardian. The four-episode series will highlight the latest news on the awards ceremony, including this year’s nominees, as well as the musical elements of the show and the return of The Game Awards Orchestra, a star-studded ensemble of rock and orchestra musicians.

Join Geoff as he prepares for the biggest night in the video gaming industry, and tune into the first episode of Inside the Game Awards now. And start making your music predictions when you listen to Spotify’s Top Gaming Tracks playlist.