Tag: soundtrap

Lo-Fi Star Bad Snacks Drops Spotify Singles and Helps You Create Your Own

Beautiful music should be shared. From the studio to the stage, producer Bad Snacks embodies that philosophy, creating music that resonates with global audiences and gets them moving. Throughout her career, she’s never hesitated to give fellow artists a look into her process.

Rich with lo-fi and dance influences, Bad Snacks’s catalog of songs offers up a soundscape of lush strings, driving basslines, and hard-hitting grooves. After going viral on Andrew Huang’s “4 Producers” challenge, she released several instrumental beat tapes that garnered an overwhelmingly enthusiastic response, amassing millions of streams. Her dedication to fans and for other creators to explore their creativity remains unwavering as she unveils a sound pack with Soundtrap featuring 28 loops and 52 one-shots to help take your lo-fi production game to the next level. 

Soundtrap is an online studio for songwriters and beat makers. Made by musicians and producers, Soundtrap offers an intuitive interface, coupled with over 24,000 royalty-free loops and instruments, to make professional-sounding music and storytelling simple and collaborative for everyone, no matter where they are. 

The Bad Snacks collaboration, available on the Music Maker Supreme and Complete plans, is the latest addition to the expansive Soundtrap Originals series, a biweekly release of audio content produced by a network of music producers exclusively for Soundtrap users. The sound pack contains handpicked ingredients straight from Spotify’s Studio in LA, produced by Bad Snacks just for Soundtrap. It’s full of lush, vintage textures, spicy drums recorded from historical synths, classic 808s, and some fresh strings from Bad Snacks’s 100-year-old violin.

Want to cook up some tracks yourself? Try Soundtrap now.

Recently, we also invited the producer to step into our Spotify Studios in LA to work with a number of talented engineers and musicians to create her own samples and then use them in a pair of new Spotify Singles—the dreamy, nostalgic reimagining of the New Radicals hit “You Get What You Give,” as well as an original track, the ethereal, lo-fi beat-heavy “Technicolor.”

For the Record caught up with Bad Snacks to talk about the new sound pack, her new Spotify Singles, and what it was like to geek out in Spotify Studios. 

Tell us about the creative approach to your tracks for Spotify Singles. 

Although I started as a lo-fi producer, I think a major part of my sound and evolution has been about incorporating sounds beyond lo-fi while maintaining those warm-hug mushy feelings that lo-fi evokes. For my Spotify Singles, I really felt like the way to evolve lo-fi was to curate the samples I use as much as possible, which is why I enlisted the help of my friend, arranger Ryan Reeson, harpist Nailah Hunter, and Wholesoul. We were able to use Spotify Studios to record a string quartet and harp piece that took a lot of cues from golden-era Hollywood compositions, and then I was able to slice those into an instrumental that felt very genuine to me.

How did recording at Spotify Studios differ from your everyday production and practices? 

Spotify Studios is a wonderland for someone like myself. It’s not very often that I get access to such a nice studio with all-star musicians and recording engineers, so I definitely wanted to take advantage of that. Usually my everyday production practices include a lot of messing around and experimentation, but this session was extremely premeditated and thoughtfully planned since we had so many logistics to organize. 

There’s an unbelievable amount of cool, unique, and well-loved gear that all have deep stories behind them. Like, coming across a single-generation bass synth made by a water heater company? Crazy! It didn’t take long for me to start geeking out with the studio engineers about every fun fact in that room.

What tools do you use to create your music?

I’m a huge synth nerd, so I really use anything that I can experiment with. At Spotify Studios, it was such a treat to work with familiar—and unfamiliar!—gear. Especially Roland’s Juno-104 and TR-808 synths, and Hologram’s Microcosm pedal. Of course, I’m also a string player, so my violin is extremely instrumental to almost every track I make. 

And of course Soundtrap is super neat because it’s very accessible, and the way it makes real-time online collaborating possible is very helpful.

You recently released a sound pack on Soundtrap that users can use for their own music. Why is it important for artists to be able to share resources and skills with one another?

We’re in a really unprecedented age of idea sharing in the arts community. As a self-taught producer and engineer, I can’t express how helpful it is to have access to some of the same ingredients that my favorite producers cook with. I have always been pretty open with my processes and resources, and although I don’t believe that should be an expectation of producers and artists, I know that being transparent and generous has surrounded me with a community that has benefited me in multitudes. 

And as a producer, I’m always on the hunt for sample packs to get the ideas flowing. So with this current pack, I wanted to create sounds that are not only very usable, but could inspire producers in potentially unexpected ways. I hope people enjoy these vintage textures, because it was such a blast to create them.

Who are some of your biggest creative influences? 

This is always a tough question because there are always so many, and they also shift with the seasons. Some of my all-time favorites are Flying Lotus, Björk, TOKiMONSTA, Radiohead, Teebs, and Disclosure. They all have catalogs that I never get tired of.

Hear ‌the fruits of Bad Snacks’s labor in Spotify Studios on her two Spotify Singles below:

Here’s Your First Look at Planet Hip-Hop, Spotify Island’s Latest Experience on Roblox

Earlier this year, we became the first music streaming brand to have a presence on Roblox with Spotify Island, an otherworldly digital destination for audio. K-Park soon followed as the first themed portal on Spotify Island, allowing fans to immerse themselves in a whimsical K-Pop wonderland.

Today we’re excited to introduce fans to Planet Hip-Hop, a futuristic universe dedicated to the world of hip-hop. Just like Spotify Island and K-Park, this is a meeting place created with the goal of bringing artists and fans closer together as they play, explore, and connect.

Generating 44 billion average monthly streams on Spotify globally, hip-hop was chosen as our second genre focus on Spotify Island for its dedicated fan following and unique set of elements that reach far beyond music and into fashion, beauty, and more. In the next couple of weeks, you’ll see these ideas come to life on Planet Hip-Hop through a series of special curated momentsthe first being a collaboration with Doechii.

roblox avatar staring at a photo of doechii posing in her swamp

In the coming days, fans who want to interact with the hip-hop superstar can head over to Doechii’s Swamp, which was inspired by her Florida roots. Upon entering, players are first greeted by mysterious swampy moss, flooded floors, and vines. As players make their way closer to the swamp princess herself, they can “persuade” Doechii (inspired by her hit track “Persuasive”) to let them pass through by answering a series of questions. With the right responses, players will then be allowed to join her swamp and grow an alligator tail. 

Rachel Bittner on Basic Pitch: An Open Source Tool for Musicians

orange open source and coding symbols on a blue, green, and white background

Music creation has never been as accessible as it is now. Gone are the days of classical composers, sheet music, and prohibitively expensive studio time when only trained, bankrolled musicians had the opportunity to transcribe notes onto a page. As technology has changed, so too has the art of music creation—and today it is easier than ever for experts and novices alike to compose, produce, and distribute music. 

Now, musicians use a computer-based digital standard called MIDI (pronounced “MID-ee”). MIDI acts like sheet music for computers, describing which notes are played and when—in a format that’s easy to edit. But creating music from scratch, even using MIDI, can still be very tedious. If you play piano and have a MIDI keyboard, you can create MIDI by playing. But if you don’t, you must create it manually: note by note, click by click. 

To help solve this problem, Spotify’s machine learning experts trained a neural network to predict MIDI note events when given audio input. The network is packaged in a tool called Basic Pitch, which we just released as an open source project

“Basic Pitch makes it easier for musicians to create MIDI from acoustic instruments—for example, by singing their ideas,” says Rachel Bittner, a research manager at Spotify who is focused on applied machine learning on audio. “It can also give musicians a quick ‘starting point’ transcription instead of having to write down everything manually, saving them time and resources. Basically, it allows musicians to compose on the instrument they want to compose on. They can jam on their ukulele, record it on their phone, then use Basic Pitch to turn that recording into MIDI. So we’ve made MIDI, this standard that’s been around for decades, more accessible to more creators. We hope this saves them time and effort while also allowing them to be more expressive and spontaneous.”

For the Record asked Rachel to tell us more about the thinking and development that go into Basic Pitch and other machine learning efforts, and how the team decided to open up the tool for anyone to access and to innovate on.

Help us understand the basics. How are machine learning models being applied to audio?

Rachel Bittner

On the audio ML (machine learning) teams at Spotify, we build neural networks—like the ones that are used to recognize images or understand language—but ours are designed specifically for audio. Similar to how you ask your voice assistant to identify the words you’re saying and also make sense of the meaning behind those words, we’re using neural networks to understand and process audio in music and podcasts. This work combines our ML research and practices with domain knowledge about audio—understanding the fundamentals of how music works, like pitch, tone, tempo, the frequencies of different instruments, and more.

What are some examples of machine learning projects you’re working on that align with our mission to give “a million creators the opportunity to live off their art”?

Spotify enables creators to reach listeners and listeners to discover new creators. A lot of our work helps with this in indirect ways—for example, identifying tracks that might go well together on a playlist because they share similar sonic qualities like instrumentation or recording style. Maybe one track is already a listener’s favorite and the other one is something new they might like.

We also build tools that help creative artists actually create. Some of our tech is in Soundtrap, Spotify’s digital audio workstation (DAW), which is used to produce music and podcasts. It’s like having a complete studio online. And then there’s Basic Pitch, which is a stand-alone tool for converting audio into MIDI that we just released as an open source project. We open sourced Basic Pitch and built an online demo, so anyone can use it to translate musical notes in a recording (including voice, guitar, or piano).

Unlike similar ML models, Basic Pitch is not only versatile and accurate at doing this, but it’s also fast and computationally lightweight. So the musician doesn’t have to sit around forever waiting for their recording to process. And on the technological and environmental side, it uses way less energy—we’re talking orders of magnitude less—compared to other ML models. We named the project Basic Pitch because it can also detect pitch bends in the notes, which is a particularly tricky problem for this kind of model. But also because the model itself is so lightweight and fast.

What else makes Basic Pitch a unique machine learning project for Spotify?

I mentioned before how computationally lightweight it is—that’s a good thing. In my opinion, the ML industry tends to overlook the environmental and energy impact of their models. Usually with ML models like this—whether it’s for processing images, audio, or text—you throw as much processing power as you can at the problem as the default method for reaching some level of accuracy. But from the beginning, we had a different approach in mind: We wanted to see if we could build a model that was both accurate and efficient, and if you have that mindset from the start, it changes the technical decisions you make in how you build the model. Not only is our model as accurate as (or even more accurate than) similar models, but since it’s lightweight, it’s also faster, which is better for the user, too. 

What’s the benefit of open sourcing this tool?

It gives more people access to it since anyone with a web browser can use the online demo. Plus, we believe the external contributions from the open source community help it evolve as software to create a better, more useful product for everyone. For example, while we believe Basic Pitch solves an important problem, the quality of the MIDI that our system (and others’) produces is still far from human-level accuracy. By making it available to creators and developers, we can use our individual knowledge and experience with the product to continue to improve that quality. 

What’s next for Basic Pitch in this area?

There’s so much potential for what we can do with this technology in the future. For example, Basic Pitch could eventually be integrated into a real-time system, allowing a live performance to be automatically accompanied by other MIDI instruments that “react” to what the performer is doing.

Additionally, we shared an early version of Basic Pitch with Bad Snacks, an artist-producer who has a YouTube channel where she shares production tips with other musicians. She’s been playing around with Basic Pitch, and we’ve already made improvements to it based on her feedback, fixing how the online demo handles MIDI tempo, and other things to make it work better for a musician’s workflow. We partnered with her to use Basic Pitch to create an original composition, which she released as a single on Spotify. She even posted a behind-the-scenes video on her channel showing how she used Basic Pitch to create the track. The violin solo section is particularly cool.

But it’s not just artists and creators that we’re excited about. We’re equally looking forward to seeing what everyone in the open-source developer community has been doing with it. We expect to discover many areas for improvement, along with new possibilities for how it could be used. We’re proud of the research that went into Basic Pitch and we’re happy to show it off. We’ll be even happier if musicians start using it as part of their creative workflows. Share your compositions with us!

Create a cool track using Basic Pitch? Share it on Twitter with the hashtag #basicpitch and tag the team @SpotifyEng.

Take a Tour of Spotify Island’s New K-Park on Roblox

K-Park on Spotify Island on Roblox

Just a few short weeks ago, we unveiled Spotify Island on Roblox and invited fans to explore our new, otherworldly digital destination for audio. Today, we’re taking the allure of Spotify Island to the next level with K-Park, a whimsical wonderland dedicated to the vibrant world of K-Pop. 

Now, players can portal from Spotify Island mainland to discover the brand-new destination inspired by the genre. It’s the first of a variety of themed islands that will pop up around Spotify Island in the coming months—and the first in a long line of opportunities for artists and fans to connect in the digital world. By starting with Spotify Island’s K-Park on Roblox, we’re continuing our focus, commitment, and celebration of the global genre. 

K-Pop has a widespread global appeal, dedicated fan following, and unique set of cultural elements that reach far beyond music. It’s a genre that started with music but has become a movement—encompassing an entire world of standom, fashion, community, and more. In fact, since 2018, K-Pop streams on Spotify have increased by 107% in the United States and 230% globally, resulting in almost 8 billion streams per month around the world. The U.S., Indonesia, the Philippines, Japan, Mexico, Brazil, Malaysia, Canada, Singapore, and the U.K. top the list for streams of K-Pop. 

Ready for a tour?

To begin, you’ll have to find the mysterious portal on the Spotify Island mainland. But once you do, you’ll be transported to a whimsical wonderland where you can discover exclusive K-Pop experiences, interactions, and quests. 

Portal to K-Park from Spotify Island on Roblox

First stop at the K-Pop cafe for a special Korean treat, like Dalgona Coffee, Patbingsu (Korean shaved ice with toppings), or Boong Uh Bbang (Korean fish-shaped bread).

Soundtrap for Storytellers Helps Podcasters Take Their Shows to the Next Level

Last year, seven million people in the US produced podcasts—and even more people consumed them. But the process of recording, editing, transcribing, and adding sound effects isn’t always easy. That’s why Soundtrap, a Spotify company, was inspired to create Soundtrap for Storytellers, a cloud-based one-stop shop for podcast creation that helps podcasters share their stories in a powerful and efficient way.

Soundtrap for Storytellers is a comprehensive podcast creation tool that offers recording, remote multi-track interviewing with video chat, smart editing of audio as a text document, full audio production, direct-to-Spotify publishing of the podcast, and transcript publishing to optimize SEO all in one service.

To celebrate the launch of Soundtrap for Storytellers, we brought the hosts of nine beloved podcasts together at Spotify’s NYC office for a hands-on “Pod Camp” demo of Soundtrap for Storytellers. We talked to the founders (and voices) behind favorites such as Berning in Hell, Girls Gotta Eat, Journey to Launch, and more about their favorite parts of podcasting—and what they’re excited for with Soundtrap for Storytellers.

Soundtrap demo at the Spotify office

Hannah Berner, Founder/Host: Berning in Hell

Favorite part of podcasting: “The freedom of speech. My podcast creates an opportunity for an extremely intimate experience between two people with no boundaries that I get to then share with the world.”

Why Soundtrap excites Hannah: “I think a lot of podcasters don’t have any knowledge about the importance of SEO, or getting found in unique ways, besides just promoting on our social media. So having a transcript of what you’re saying that also helps with SEO is incredible.”

Lindsey Metselaar, Founder/Host: We Met at Acme

Favorite part of podcasting: “I love getting to know someone. You can get away with asking a few questions when you first meet someone, but you can’t just sit there and grill them for an hour. As a curious person, it gives me an excuse to be able to literally do that.”

Why Soundtrap excites Lindsey: “The fact that you can record with someone when they’re not physically with you is huge. I’m not able to do that right now because the sound quality is just not the same with other programs or over the phone. But Soundtrap allows two computers to have the same recording situation set up. That’s huge for podcasting.”

Jamila Souffrant, Founder/Host: Journey to Launch

Favorite part of podcasting: “Connecting with the guests and interviewing. Honestly, when I’m in the moment interviewing, I’m just in it. So when I actually hear the final product, I’m like, ‘Wow. That was a good episode.’”

Why Soundtrap excites Jamila: “Right now, I record the interview on my computer. Then I’ve got to download the track, then upload it so my editor can take it. Soundtrap eliminates the steps and makes it easier for me just to record.”

The crew of The Need to Know Podcast

Savon, Steph, Alex, Co-Hosts: The Need to Know Podcast

Savon’s favorite part of podcasting: “I got into podcasting not just because it was innovative, but also because it was very personable. A lot of media is not personable, you know? So listening to somebody and feeling like you’re connected with them was the main draw for me. Also, just doing it with smart people whom you learn from.”

Why Soundtrap excites Steph: “Schedule-wise, we’re all super busy. Sometimes one of us might not be able to make it, or be physically there. So the fact that we can still record is very important. Listeners look for our content every week. And they will hunt us down.”

Rayna Greenberg, Ashley Hesseltine, Co-Hosts: Girls Gotta Eat

Rayna’s favorite part of podcasting: “We love conceptualizing the episodes, we love polling our audience for what they’re really looking for, and we try to pull in all of their advice. We love all the emails we get asking for certain topics, and we love trying to figure out who the next guest will be that’s so great for that, and how we can create a show around them that’s really interesting and different.”

Why Soundtrap excites Ashley: “I like that it normalizes the levels as it’s recording, and then again after. Because right now, it records all onto one track. So if someone was just way too quiet or too loud, I can go in there and do it manually, but it would take forever. So I have to use an external program. I like that Soundtrap is pretty much doing that for you.”

Try Soundtrap for Storytellers, available today online and on iOS and Android, with pricing starting at $14.99/month and an annual plan starting at $11.99/month. Or if you’re more of a listener, check out the rest of the podcasts on Spotify.

Sam and Moa Had Never Met, But Spotify’s Soundtrap Helped Them Create Something Awesome

It all started with a beat. Smooth, slinky, and undeniably chill, “Don’t Miss Me” has the sweet flow of any world-class pop hit. But if you haven’t heard of the new duo behind the song, $AMoA, it’s for good reason–they hadn’t even heard of each other until Soundtrap, Spotify’s new platform brought them together.

Moa Michaeli, a pop songwriter and artist, and Sam Alaish, a rock songwriter with a background in classical cello, live in different parts of Sweden. Using Soundtrap for the very first time, they came together remotely to create something reflective of both their talents.

“We were paired together by Spotify with the goal of writing a song using Soundtrap in three days,” Moa explains. “Sam and I had never met before. Before using Soundtrap, I’d never thought about the idea of working with someone who lives in a different time zone.”

With Soundtrap, we hope to help erase borders and make collaboration easy and accessible for artists and creators across the globe. For Sam and Moa, it was as natural as wearing pajamas on the couch—here’s more of what they shared with Spotify about working together.

How did “Don’t Miss Me” get off the ground?

Sam: We started off by talking on the phone. We talked about ideas and tried to find the right approach to get started. We decided who was going to do what. It all started with a beat, and that laid the groundwork for what the song became.

It’s hard to start with a blank canvas, but once you add just one element, it’s easy to go from there. After that, everything just flowed.

Have you collaborated with other people before?

Sam: Yes, but not remotely, and not with a stranger.

Moa: Exactly!

What’s the main difference between in-person and remote collaboration?

Moa: When you write in person, you can’t try your ideas out first before you present them to the people you’re working with. But when you work remotely, you can collect your thoughts and think things through before you present them.

Sam: You can present much bigger ideas.

Since you hadn’t met, did you find working together awkward or weird?

Moa: Not really. I was at home with a fever, so I was speaking to him from my couch while wearing pajamas. I felt pretty comfortable!

Sam: I felt bad calling Moa because she was so sick! But we had an initial comfort level. No communication problems.

Moa: I felt like I already knew him. That was pretty cool.

What was your experience using Soundtrap for the first time?

Moa: For me, collaborating in person can be a bit tricky, because I’m reserved and shy. Soundtrap helped me let go of my fears. This was my first time working to produce a song, and so Soundtrap felt like a game-changer.

How do you now use Soundtrap?

Sam: I’ve made some demos on it.

Moa: I use it for myself when I get an idea—I usually record a voice memo. But now I record it directly into the studio on Soundtrap. That makes it easier to invite someone to come work on it, or just use it myself to add a synthesizer, or a beat. It just keeps the creative process going.

How will Soundtrap change the way artists collaborate across the globe?

Sam: The more seamless you make things work for artists, and the more you create a flow, that helps allow you to work with anyone. Soundtrap gives you everything you need. So if you’re in New York, and another person is in Stockholm, Soundtrap makes it easier to just make things happen right now.

Would you work with each other again?

Sam: Yeah, I want to!

Moa: Yay! Let’s make it happen.

Ready to make your own hit collaboration? Try Soundtrap today at Soundtrap.com.